Brain Settings
Page 10

Brain Settings

How the intelligence itself behaves.

Stage 3 · Spine
What lands here
6 things
1AI engine. Provider, masked key, test with latency and model list
2Model selection per task class, fast versus deep
3Prompt studio with variable highlighting and a live test run
4Version history on every prompt, with a diff and one click revert
5Memory rules. What is remembered per feature, and for how long
6Response behaviour, and the performance and cache controls
Shell
Live now
  • Glass material with all four layers
  • Cursor reactive edge glow and the sheen sweep
  • Three ambient orbs on non harmonic drift loops
  • The five motion primitives
  • Shared axis page transitions
  • Sidebar indicator that slides between items
  • Reduced motion, fully respected
Shape
Content silhouette

This is the skeleton the real content loads into. No spinner appears anywhere without a shape behind it.

Rail

The context rail on this page will show variable reference. Press ] to collapse it. The state is remembered for this page only.

Variable reference