Page 10
Brain Settings
How the intelligence itself behaves.
Stage 3 · Spine
What lands here
6 things
1AI engine. Provider, masked key, test with latency and model list
2Model selection per task class, fast versus deep
3Prompt studio with variable highlighting and a live test run
4Version history on every prompt, with a diff and one click revert
5Memory rules. What is remembered per feature, and for how long
6Response behaviour, and the performance and cache controls
Shell
Live now
- Glass material with all four layers
- Cursor reactive edge glow and the sheen sweep
- Three ambient orbs on non harmonic drift loops
- The five motion primitives
- Shared axis page transitions
- Sidebar indicator that slides between items
- Reduced motion, fully respected
Shape
Content silhouette
This is the skeleton the real content loads into. No spinner appears anywhere without a shape behind it.
Rail
The context rail on this page will show variable reference. Press to collapse it. The state is remembered for this page only.